Integrations

Supported DCCs and engines

Official DCC and renderer matrix for Eclipse Render Manager.

Eclipse integrates with the DCCs and engines below. If a combination is not listed, it is not supported in the current release. For submission modes and render paths (Husk, redshiftCmdLine, ORBX, and the rest), see the public Compatibility page.

Houdini (ROPs)

EngineStatus
RedshiftSupported
OctaneSupported
ArnoldSupported

Houdini Solaris

EngineStatusNotes
RedshiftSupportedHusk and redshiftUsdCmdLine; USDZ Package available
Karma XPUSupportedHusk; USDZ Package available
Karma CPUSupportedHusk; USDZ Package available
OctaneSupportedHusk and ORBX standalone where offered
ArnoldSupportedHusk (HdArnold) or sick (arnold_sick). Collect & Shared Path only. No USDZ (Auto-TX). No kick/.ass from Solaris.

Maya

EngineStatus
V-RaySupported
ArnoldSupported
RedshiftSupported

Blender

EngineStatus
CyclesSupported
EeveeSupported

Cinema 4D

EngineStatusNotes
RedshiftSupportedCommandline and .rs standalone on Windows and macOS
OctaneSupportedWindows: commandline, Shared Path, Collect. macOS: ORBX standalone only (no native commandline).

3ds Max

EngineStatusNotes
RedshiftSupportedWindows only. Standard Max batch or .rs → redshiftCmdLine
V-RaySupportedWindows only. Standard Max batch or .vrscene → V-Ray standalone
CoronaSupportedWindows only. Standard / Shared Path / Collect (no standalone pack)

Octane Studio

Available in beta. Submit through the Eclipse Octane Studio integration; exact farm modes follow the in-app panel.