Distributed rendering

Node scheduling

Pause nodes, set priority overrides, capacity, and GPU split.

Scheduling controls decide which machines participate and how eagerly they take work.

Common controls

  • Active / paused: pause a laptop or review machine during the day.
  • Priority override: bias high or low relative to default planning.
  • Capacity weight: heavier machines absorb more work when planning slices.
  • See GPU Frame Distribution for multi-GPU parallel slices on one machine.