Distributed rendering
Node scheduling
Pause nodes, set priority overrides, capacity, and GPU split.
Scheduling controls decide which machines participate and how eagerly they take work.
Common controls
- Active / paused: pause a laptop or review machine during the day.
- Priority override: bias high or low relative to default planning.
- Capacity weight: heavier machines absorb more work when planning slices.
- See GPU Frame Distribution for multi-GPU parallel slices on one machine.