Integrations

Maya

Install the Eclipse Maya plug-in and submit from the Local and Distributed panels.

Maya uses the EclipseRenderManager.py plug-in and dockable submit panels under the Eclipse menu. Supported engines: V-Ray, Arnold, and Redshift (active renderer from Maya Render Settings).

Install

  1. In Eclipse: Manage integrations → Maya → Install for each Maya version you use.
  2. Open Maya → Windows → Settings/Preferences → Plug-in Manager.
  3. Load EclipseRenderManager.py and enable Auto load.
  4. Confirm the Eclipse menu appears.

Open the submit panels

  • Eclipse → Submit to Eclipse (Local Queue)
  • Eclipse → Submit to Eclipse (Distributed Queue)

Local Queue panel

Typical sections:

  • Frame Range: Start / End / Step.
  • Submission Mode: Standard or Standalone Renderer.
  • Render Settings: Camera override; Render Layers (one Eclipse job per checked layer).
  • Job Metadata: Project name, Submission label, Artist, Department, Priority. Renderer and Maya version are read from the scene.
  • Logs / Debug: preview the payload without queueing.
  • Submit / Cancel.

Local modes

  • Standard: Maya batch on this machine (engineRef maya). Beauty/AOV paths follow Maya project images/ templates.
  • Standalone Renderer: export .rs / .ass / .vrscene under the Maya project exports folder, then render with redshiftCmdLine, kick, or V-Ray standalone locally.

Distributed Queue panel

Everything in Local, plus farm controls:

  • Project combo + Refresh (projects on the shared root).
  • Submission Mode: Collect & Package (default), Shared Path, or Standalone Renderer.
  • Shared Root (read-only from Eclipse Distributed settings).
  • Render Nodes + Choose (optional filter).
  • Single slice (pin the job to one node / no multi-slice planning when enabled).
  • Preview Collect: open the Scene Collect dialog without submitting.

Farm modes

  • Collect & Package: Scene Collect copies assets and a collected .ma under projects/maya/collect_package/<Project>/; farm nodes run Maya batch.
  • Shared Path: copy the scene to the share jobs folder; no full collect. Paths must already be share-valid.
  • Standalone Renderer: collect, then export engine intermediates; farm nodes render with CLIs (no Maya required on the node for that job).

Submit checklist

  1. Save the scene.
  2. Set the correct current renderer in Maya Render Settings.
  3. Check the render layers you want (each becomes its own job).
  4. Choose Local vs Distributed panel and the Submission Mode.
  5. Fill Artist (required) and other metadata.
  6. Submit, then monitor in Eclipse.