Integrations
Maya
Install the Eclipse Maya plug-in and submit from the Local and Distributed panels.
Maya uses the EclipseRenderManager.py plug-in and dockable submit panels under the Eclipse menu. Supported engines: V-Ray, Arnold, and Redshift (active renderer from Maya Render Settings).
Install
- In Eclipse: Manage integrations → Maya → Install for each Maya version you use.
- Open Maya → Windows → Settings/Preferences → Plug-in Manager.
- Load EclipseRenderManager.py and enable Auto load.
- Confirm the Eclipse menu appears.
Open the submit panels
- Eclipse → Submit to Eclipse (Local Queue)
- Eclipse → Submit to Eclipse (Distributed Queue)
Local Queue panel
Typical sections:
- Frame Range: Start / End / Step.
- Submission Mode: Standard or Standalone Renderer.
- Render Settings: Camera override; Render Layers (one Eclipse job per checked layer).
- Job Metadata: Project name, Submission label, Artist, Department, Priority. Renderer and Maya version are read from the scene.
- Logs / Debug: preview the payload without queueing.
- Submit / Cancel.
Local modes
- Standard: Maya batch on this machine (engineRef maya). Beauty/AOV paths follow Maya project images/ templates.
- Standalone Renderer: export .rs / .ass / .vrscene under the Maya project exports folder, then render with redshiftCmdLine, kick, or V-Ray standalone locally.
Distributed Queue panel
Everything in Local, plus farm controls:
- Project combo + Refresh (projects on the shared root).
- Submission Mode: Collect & Package (default), Shared Path, or Standalone Renderer.
- Shared Root (read-only from Eclipse Distributed settings).
- Render Nodes + Choose (optional filter).
- Single slice (pin the job to one node / no multi-slice planning when enabled).
- Preview Collect: open the Scene Collect dialog without submitting.
Farm modes
- Collect & Package: Scene Collect copies assets and a collected .ma under projects/maya/collect_package/<Project>/; farm nodes run Maya batch.
- Shared Path: copy the scene to the share jobs folder; no full collect. Paths must already be share-valid.
- Standalone Renderer: collect, then export engine intermediates; farm nodes render with CLIs (no Maya required on the node for that job).
Submit checklist
- Save the scene.
- Set the correct current renderer in Maya Render Settings.
- Check the render layers you want (each becomes its own job).
- Choose Local vs Distributed panel and the Submission Mode.
- Fill Artist (required) and other metadata.
- Submit, then monitor in Eclipse.